In this project I have worked on a future scenario for our cultural connection to food. It can be divided in two parts, the good life and the hard life, which both take place in the same reality. The scenario is based on the good life, a life in which people have shifted large parts of their lifes into virtual spaces. That also affects food, and all the practical and theoretical tools connected to its supply, preparation and consumption. The actual nutrition is organized through stomach tubes, while taste or feel are only represented virtually. Not everyone is satisfied with a life like this, but escaping the hetronomy, people are confronted with difficulties. What shall they eat? and how? What will the tools for food supply, preparation and consumption look like, when they have been disconnected from our cultural heritage? Products of a heavily technology-orientated society become pure hyle and are morphed by individual means. good life/hard life is about the meaning of everyday objects and their interaction with cultural practices, and beyond that: How can our future be shaped, also by means of design.
People of the good life have developed a very close view on food on a technological basis, but they are at the same time disconnected from the cultural connotations of it. In cooperation with the faculty of civil engineering I have taken microscopic pictures of common central european food items. By using cross-polarised-light-microscopy, different structureces within the food can be enhanced. They depict the relation that citizens of the good life have to food and the way they eat, thus also the way they live. They are too close to experience a real perception.
The hard life marks that part of society leaving the virtuality of the good life. After several generations, essential knowledge about supply, preparation and consumption of food has been forgotten. What will their tools look like? Which materials are used and which purpose do they fulfill? In experimental workshops, i tried to come closer to such improvised tools. The result are speculative objects, that only expose their purpose for the ones initiated in the process of making them.